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[Discussion] might rank system details

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#11
Posted on 2/18/14 12:17:45 PM | Show thread starter's posts only

"insta-might", gain 20K+ might in just a couple days

- purchase 20K gems (99$ @ 20% sale)
- roll 100 heroes and alter spaces for them (20K gems)
- garrison level them all to 40 (100K HB)

*if you are HB rich and get them to level 60, easily gain another 10K might.

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Boss 4 Daily: Sun-Tue 14:00 / Wed-Sat 21:15
Contact on Line: AvengingAngelCC, platon12
#12
Posted on 2/18/14 12:18:40 PM | Show thread starter's posts only

Can someone correct me if I'm wrong but does this mean if you have 19654 might you get 1000 hb a day  & 45 gems?

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#13
Posted on 2/18/14 12:41:32 PM | Show thread starter's posts only

Edited by JackGarvin at 2-18-2014 12:43 PM

How do I remove this?

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#14
Posted on 2/18/14 12:44:04 PM | Show thread starter's posts only

Edited by Runway398 at 2-18-2014 12:55 PM

Elfbiker replied at 2-18-2014 12:17 PM
"insta-might", gain 20K+ might in just a couple days

- purchase 20K gems (99$ @ 20% sale)

Not even close to accurate..
Because ive already tried.

edit...

ive been collecting legendary for the last few weeks.  I have over 15 legendarys at level 1.  I level the  all to 60/60 yesterday.

this added ... 6k might.

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#15
Posted on 2/18/14 12:46:08 PM | Show thread starter's posts only

Anyone know if they will be recalculating everyone's might? Or keep it as it is and let everyone who gained might from building walls benefit?

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#16
Posted on 2/18/14 12:52:37 PM | Show thread starter's posts only

Jman0523 replied at 2-18-2014 11:47 AM
Seems like more of a benefit to the higher players cause for lower its useless. Great Idea if its tw ...

This is more...
Motivation to high might.

Because as thing are now.  Raising your might give no benefit beside being raided by high level players.

Dont look at this as just benefits for those with high might.  But high level player getting higher might so they play and raid at the same level as everyone else.  

That means there will be less high level hero with low might just razing beginners and new players...  

Next is a benefit for winning successful defense.

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#17
Posted on 2/18/14 1:56:08 PM | Show thread starter's posts only

Can't wait for that so how do u get the gems daily right?

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#18
Posted on 2/18/14 2:16:57 PM | Show thread starter's posts only

Edited by Elfbiker at 2-18-2014 02:18 PM

OK, to clarify.  You roll 100 heroes and level them “all”, no matter what you get.
For this we will assume each Hero was born with a 1/5 talent, leveled to 40 (not HB promoted) and has a 1/9 proc.  If you also assume a drop rate of 5% Ordinary/Legend and 90% Elite you end up with:
(5) Ordinary @ 128 might each
(90) Elite @ 178 might each
(5) Legend @ 263 might each
5*128+90*178+5*263 = 17975 Might
@ lvl 60 you would be 24075 Might

Furthermore, if you had higher talents and raised the proc to 2/9 you can greatly increase this number.

I did a little testing and this seems to hold true.

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Boss 4 Daily: Sun-Tue 14:00 / Wed-Sat 21:15
Contact on Line: AvengingAngelCC, platon12
#19
Posted on 2/18/14 2:55:17 PM | Show thread starter's posts only

Does this replace the 30 daily gems you can get?

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#20
Posted on 2/18/14 6:04:15 PM | Show thread starter's posts only

I would have preferred more gender neutral ranks / more feminine ones :(:curse:

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