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[Event] Forum Event: HBM Guide Contest!

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Posted on 1/22/14 9:54:53 PM | Show thread starter's posts only


Event Details:

Post a strategy guide as a reply to the EVENT ZONE> Forum Event: HBM Guide Contest!
Guides can be as detailed as possible or plain and simple, as long as your strategy is conveyed effectively enough that NEW and OLD players alike can pickup something productive whether or not they agree on your style of play.

1. Your guide should be original. If there are duplicates with almost identical content we will choose the one that have made a completed entry first.
2. Your guide should include Pictures illustrating your guides
3. There must be at least 5 eligible entries for the TOP prize to be issued. If we receive less than 5 entries OR judge that none of the entries are worthy ofthe top prize then we can only offer the consolation prize of 500 Gems each as consolation prize to 5 entries.

How to Participate:

POST your Entry as a REPLY to the Forum Event: HBM Guide Contest thread in the EVENT ZONE Sub-Forum.
Include your character info (IGG ID and Character Name) with your post.

Only ONE winner will be chosen, based on originality, content and effectiveness. The Moderators and Admin crew will select the TOP winner toreceive 1000 Gems.
5 entries will also receive a participation prize of 700 Gems, and will also be chosen by the staff.

Event Duration:
1.22 – 1.27 (23:59) EST
Winners list and Event Rewards will be posted and sent on 1.28

Posted on 1/22/14 10:42:13 PM | Show thread starter's posts only

Edited by Jeremy_Ng(107078121) at 1-22-2014 10:59 PM

IGN : jeremyaje
IGG ID : 107001548
GUIDE : upgrade ur hero base, it help alot~ try to get Druid because they can heal ur heroes and put him at the middle of ur base , so that he cant die easily~ also, put all of ur heroes at the middle of ur base, dont isolate them because the enemy attack as one, joining ur heroes together works great!!!

Try to allocate some of ur building such as gold and mana collectors, hero altar etc that is not defense building away~ put them at the side of the map , this is to prevent some weak enemy to attack ur unused building and attack at ur defense building blindspot~ so when the enemy troops are deployed, they can totally destroy ur building, then attack ur main base, so ur defense can attack them without worrying any blindspot left, if u put ALL building together, ur defense cant protect all of them, there will be many blindspot, u will waste ur chances to challenge~ keep ur defense close together, upgrade ur walls to protect ur defense buildings~ hope this will help

Posted on 1/23/14 12:48:53 AM | Show thread starter's posts only

IGN: Punishment
IDD: 103871313

Follow the base design below: 5 hero bases together in a + shape with towers next to them. Walls have no holes in them so your heroes don't accidentally jump over and the monsters go around instead of breaking through your walls. There is a hole into every tower so that the enemy goes around the walls, allowing your heroes to beat them up as they walk all the way around the walls towards the center of your base. Your buildings will go around your middle setup, which allows for the enemy to sometimes become split up, making it even easier to pick them off. Players with a higher level TH can add more layers, as mine is only lvl 16 - for Wave F and beyond (Druid will stand at the edge and hit towers). However, this current setup can farm E with no garrisons, and is a very simple design. Hero traps and bomb traps can be placed near the towers to inflict even more damage to enemies that walk through.

This design emphasizes hero and tower levels, while minimizing the effect your troops/buildings have. Sometimes it is better to have no troops, to prevent the enemy heroes from gathering too much energy before they attack the center

Posted on 1/23/14 3:31:14 AM | Show thread starter's posts only

Edited by (121314309) at 1-23-2014 09:48 AM

Trillionaire's Guide For HBM

IGG ID:121314309 | IGN : Trillionaire
First of all,Let Me introduce Myself.
I'm Trillionaire , Not a pro or even much experienced but here I would tell you about all that I have seen and learned about HBM. I'm A Newbie to CC But thanks to My guild mates and forum Peoples that now I know most of the things.

What is HBM?
First Question That Comes is, What is HBM??
HBM Refers To Here Be Monsters! When You do HBM, Their are 5 Waves Of Monsters That Will Be going to Attack Your Base.
And For A successful Defence against Every Wave You get Rewarded. We will talk about How to do HBM below.

How To HBM?
How To Hbm? It is Hard For Newbies to Know how to Do it, Even I didn't knew how to do it when it was new.
I will Show You how to Do HBM.
See the First Pic , You can see a Blue Portal in it and if you click on it it would open the HBM Window!

What are these Letters for?
When You open the HBM Window It would show you a different Letters.
These Letters are The Waves , Every letter Has Different Difficulty. When You Click on them They would start the wave on your Base.

What Would be a good Layout for Base?
A Clover Base Design Is considered Best for HBM These days, See Pic 2! If you have low level Th You can modify it to 3 Tower Also.

Do Heros Play important role in HBM?
Yes, Heros Really Do Play a big role when you do HBM! To complete the Hard Waves You need high level Heros!!
A Good Hero is Druid! As he can heal others and himself too.It is Best If You Have Atlanticore,Thunder God,Druid,Snowzilla And Spirit Mage Heros Team.Its not just that you need to have Good Heros But Also level them.

What Are The Rewards?
Their Are Total 4 Types of Rewards Given : Exp,Gold,Mana And Hero Shards.
HBM Are Mostly Done for getting Hero Shards From Which You can Buy Heros.
Many People Just farm HBM A to get Shards, Completing HBM A5 Rewards You with 10 Hero Shards And Additional Rewards You Earned in previous Waves.

What Tower / Troops Should be Used?
What Tower Should Be used? Most Pros/People Go for Arrow Tower as it is best in long run.
When it comes to Troops,Many Pros Suggest to complete HBM without Troops and just rely on your Heros/Towers.
But if you don't have much good Heros and are low level I suggest to use Tier 1 Troops as they are Cheap/Fast To train.

Misc. Suggestions
•If you have Strong Heros, Do not use Troops As they Sometimes Result in enemy Troops getting stuck in Attacking one  building.
•Upgrade Your Hero Base As it would Increase Your hero's Health.
•Upgrade Walls As without them ur defence is useless.
•Always Close all apps And then open CC before you Do HBM as sometimes it gets Disconnected Which would waste your 3 Hours.

Posted on 1/23/14 3:09:46 PM | Show thread starter's posts only

IGG NAME : piceana
IGG ID : 110663436

Hi Guys,

In my opinion the things you have to focus when farming shards using HBM are :

- upgrade your towers the most you can
- upgrade your walls the most you can
- have your heroes and troops positioned accordingly.

Try to keep it simple, enemy tropps rush from the corners so give them a target to aim and place a good ambush eigher with troops or mass killing heroes. (I chose troops, see pictures)

So keep it up guys, upgrade your arrow towers till they hit 1000 in dmg and garrison them with distance heroes.

Have Fun !!!

Posted on 1/23/14 6:25:32 PM | Show thread starter's posts only

Edited by dubbleutf at 1-23-2014 06:32 PM

IGG ID: 103435203
In-Game Name: DubUTF

Welcome to DubUTF's Here Be Monsters Guide.

Here, I will teach you the basics of Here Be Monsters. For simplicity, many players refer to Here Be Monsters simply as HBM for short.
The objective of HBM is to test your base against 5 waves of enemy forces that increase in difficulty. In order to succeed, you will need to defeat each and every single enemy before time runs out and without your base completely destroyed.

How to Enter:
You will enter HBM by using the Blue portal located in the upper left hand corner of your base as pictured below.

Once you enter, there will be a menu displaying Letters A-J as pictured below.

Each Letter has 5 waves. The first one that you will be able to Challenge will be A. You will need to successfully complete each challenge in order to unlock and progress to higher Letters.
Directly below the Letters will show you how many challenges you have remaining along with how timer indicating how long you have left until you can challenge HBM again if you are currently out of challenges.

After each successful wave, you will be randomly rewarded with a varying amount of one of the following, Gold, Mana, or EXP.  If you have succeeded in defeating all enemies in the fifth wave, you will be rewarded with a hefty amount of Gold, Mana, or EXP as well as Hero Shards for completion.

There is no right or wrong layout, however, there are ideal layouts. Corner Bases and Clover Bases seem to be the common layouts seen throughout the ranks. What is important is the position of your Defensive Towers and Heroes on their respective Hero Bases. Walls play a key factor as well in holding back enemy forces as well as redirecting them depending on how they are placed. You will want to place high HP buildings in front of your defenses in order to distract the enemy forces long enough for your defenses to pick them off.
Here is my base with a variant of the Corner Base.

What Type of Tower Should I Use?
If you have a Level 10 Watchtower, you will be able to upgrade it further into specific towers. Arrow, Magic, and Lightning. You can find information on the different towers here: ... 78&page=1#pid421066
Typically, the Arrow Tower will be your ideal upgrade. Cannons can prove to be very useful in A and B and possibly C. The most important part of defending is Garrisoning. Choosing which Garrison is right for you depends on which Heroes you have available at your disposal.

Why Should I Do HBM?
There are two ways most people use HBM for.
The first is to farm Hero Shards. As long as you are successful, you will be able to get about 50+ Hero Shards a day. This is very useful in saving up for that Hero you've always wanted.
The second is to farm EXP. As stated earlier, you can gain a lot of EXP from HBM. More so than raiding other players. A lot of the advanced players with high level Heroes do not Garrison and only use Heroes that they wanted to level up in Letters that they can successfully defeat. This is the most effective way in leveling up Heroes.

Now that you have the basics, go out there and challenge those Monsters! Don't be discouraged if you do not succeed. Instead, learn from the mistakes, refine your layout, and go at it again! You'll be successful in no time!

Posted on 1/23/14 7:27:59 PM | Show thread starter's posts only

Edited by Hanyabull at 1-23-2014 07:49 PM

By Hanyabull
IGN: Hanyabull
IGG ID: 107239852


Before we start, this guide assumes 3 things from the reader:

1) You know what HBM is.
2) You know why HBM is relevant and/or important to the game.
3) You know how to access HBM and how to navigate the menus.

If the above is untrue, you can find all the basic information for HBM here: ... 6334&extra=page%3D1

Teaching the basics is not the intent of this guide.  Nor is the intent to re-invent the wheel.  That being said, lets get to business shall we?

CHAPTER 1: How to Build a Good Base

Let's start Chapter 1 by being honest with each other.  You (the reader), are here because you cannot design a base that meets your expectation.  That is fine though.  I can't design a good base either.  It's just not my thing.

So I bet you are wondering, "Wait a minute, if you can't design a good base Hanyabull, why am I reading your guide!?"  Well my friends, before you throw me out with the bath water, allow me to explain.

Unlike myself, there are people out there who do know how to design a good base.  These people toil for themselves and the benefit of the community.  I commend these people and believe they deserve all the credit and rewards they are getting.  And I plan to ride their coat tails with moderate success.

STEP 1: Go to the HBM Leader Board.

STEP 2: Look at all the bases in the Top 20.


Yes, you read that right.  Copy it.  This game is played by thousands and possibly millions.  The people on the Top 20 know what they are doing (at least on iOS.  On Android they are all hacking).  You see, in Castle Clash, there really isn't that many different buildings.  Other than the number of walls and towers, all the bases are largely identical.  The main difference between us and the Top 20 is in strength of the heroes and power of the towers.  Not base design.

If the base you like has 5 towers, and you have 4, replace one with a building.  If they have 300 walls and you have less, design it the same but use less walls.  You get the point.  The good bases are designed a certain way to control the HBM pathing, and you can do it too.

CHAPTER 2: Does This Actually Work?

Yes, it does.  When I first started doing HBM, my base had trouble stopping wave B.  I'd have stray troops killing the clock, I'd have heroes jumping over walls and getting eaten by the level 20 T-rex, you name it, it happened.  It was bad.  My friends had the same issue.

Then I looked at the leader board, found a base in the Top 20, copied it to the best of my ability, and all of a sudden I was farming C-D.  It was magic.  My friends, followed suit and went from farming A to farming B.  Now, we are all raking in hundreds of shards per day, with very little effort put in on our end.

This method works.

CHAPTER 3: I Still Have Troops Hitting Walls and Running the Clock!

Nothing you do can prevent this from happening every time.  It will happen from time to time depending on where the troops spawn.  The main thing you are trying to do is prevent it from happening as much as possible.  Following this guide will help in that respect.


There are a lot of good resources out there to make life easier for the common man.  There are lots of good people out there willing to put forth the effort to improve themselves and those around them.  Use these resources properly and you can find great success without all the hair loss.

For any questions, concerns, or flames, you can PM me any time.  Have a good one friends!

EDIT: Fixed grammatical errors.

iOS - DarkKnights
Posted on 1/23/14 7:47:00 PM | Show thread starter's posts only

Edited by Steven_D_Sasser(109728898) at 1-23-2014 07:48 PM

IGN : Reno83
IGG ID :109728898

Here Be Monsters(HBM)
A brilliant mini-game somewhat hidden in a blue portal on the left side of your base.
Withstand 5 rigorous rounds against your cunning Artificial Intelligence(AI).

Exp, mana, gold, shards, and bragging rights among your peers!

Create an impenetrable defense to withstand 5 waves of attacks per alphabet letter ranging from A-J.  

Posted on 1/23/14 10:29:14 PM | Show thread starter's posts only

Edited by Krakyn at 1-25-2014 05:39 PM

IGN: Krakyn
IGG ID: 119687313

Welcome to my guide on HBM, which stands for 'Here Be Monsters', a feature of Castle Clash which incorporates traditional tower defence elements to the wider game.

HBM is a part of Castle Clash you should try to make the most of, not something that should be viewed as optional, or unimportant. The reason for this is that it gives rewards which greatly influence your performance in all aspects of the game, and provides an incentive to focus on base design, rather than only worry about attacking and fighting in the Arena.

Accessing HBM

Firstly, to access HBM, click on the blue portal which appears in the top left corner of your base. This will open the HBM menu, from where all the magic begins.

The following menu should promptly appear on your screen. From here, you can view the progress of the top HBM players (the sliding rankings on the left of the 'Challenge' page.

How does HBM work?

From this page, you may select a level of HBM to start on. Levels are categorised in alphabetical order. As you descend deeper into the levels, they increase in difficulty. You have a limited number of attempts at HBM each day. You can store up to 4 challenge attempts at a time, and starting a level of HBM will consume an attempt, regardless of the outcome being a victory or loss. After every 3 hours, you are automatically awarded another challenge attempt. This does not occur if you currently have the maximum amount of challenges (4) avaliable, so be sure not to stockpile attempts.

Defensive towers, Heroes, traps and friendly troops will all defend your base during HBM. This is much the same as defending in raids, but with some differences - you lose no Gold or Mana, Heroes do not need to be revived to fight, and all friendly troops killed are lost.

Each level is comprised of 5 seperate waves, which start immediately after the previous wave has been complete. These waves, which invoke a 3 minute time limit also increase in difficulty sequentially. In order to procede the the next level of HBM, all 5 waves of the previous level must be succesfully completed. The criteria needed to pass each wave is that:

1. All enemies must be defeated within the individual wave time limits.
2. At the end of each wave, at least one building must be intact.

Failure to elimate all enemies within the wave time limit, or the destruction of all your buildings means that you have failed the level. You will, however, be allowed to keep all rewards earnt up to the point of defeat. I will discuss rewards in depth later in the guide.

Remember that failing a level doesn't mean you have to unlock all the levels again. Once a level is unlocked, it will remain unlocked forever - you will just start that level from the 1st wave. So don't be afraid to experiment, and give the next level a go!

'Rank' Tab

The second tab of the HBM menu, labelled 'Rank' looks like this:

This tab shows a list of every wave, as well as the fastest completion times for each of these waves. Keep in mind, there are no rewards for fastest completion rights. However, bragging rights are worth their weight in gold ;)


Rewards are perhaps the most enticing part of HBM, and are the main reason you should make sure that you are constantly earning them. There are four kinds of rewards which are given out in HBM - Gold, Mana, Hero Experience and Shards.

The last two of these are the most important. Keep in mind that it is quite common to earn over 5000 Hero Exp from level 'A' alone, not to mention the insanely huge Exp offered in later levels. Shards are also an invaluable resource - an assured way to unlock legendary heroes.

Gold, Mana and Hero Exp are given out at the end of every wave, whereas Shards are only given on the end of the 5th wave of each level. Keep in mind that as you progress through the levels, the rewards increase greatly.

A random multilpier also applies to Gold, Mana and Hero Exp. This means that the rewards of each wave are randomly increased by - 1x , 1.5x or 2x. So say the set amount of Hero Exp for wave A3 is 300. This means that via the random multipliers, you will either recieve 300, 450 or 600 Hero Exp.

For a full list of the rewards given on each individual wave, please click here.
(Please note that this list includes only levels 'A' - 'G', and also states which troops spawn in which waves).
(Also, thanks to the CC Wikia for this resource).

The Enemies You Will Face

As mentioned earlier, as you progress through each wave, the difficulty increases. Each progressive way introduces more troops in terms of numbers and more challenging troops in terms of difficulty and level.

In HBM, enemy Heroes are also introduced on the battlefield before you. They also increase in difficulty - both in terms of levels and tiers, ranging from Ordinary to Elite to Legendary as you progress through levels and individual waves.

A new Hero, the unofficially named "Dino of Death" also appears in the 5th wave of every level. He is much stronger than your average Hero, with insane hitpoints and a deadly melee attack, and an insanely good AoE proc which deals damage to everything around it. You have been warned!

For a full list of the troops and Hero levels you will face on each individual wave, please click here.
(Please note that this list includes only levels 'A' - 'G', and also states rewards for each wave).
(Also, thanks to the CC Wikia for this resource).

continued in part 2...

Posted on 1/23/14 10:29:38 PM | Show thread starter's posts only

Edited by Krakyn at 1-25-2014 08:27 PM

IGN: Krakyn
IGG ID: 119687313

The Key to a Succesful HBM Defence

A multitude of elements decide the whether the outcome of a HBM attempt is results in victory or defeat. Some of these, are random and controlled by the enemy wave AI. Others, such as tower choice, building levels, hero placement, army camp troop choice and layout (which will be explored in-depth in the section below) are not just random, and careful planning and calculation of these factors can increase your capability at passing each wave.


There is a seperate chapter later on which discusses specific hero selection choice, as well as garrison options in defensive towers. For now, we'll just discuss individual base placement.

It is a necessity to place all your Hero Bases in the centre of your defence. Heroes should act as a deadly strike force used to eliminate an incoming wave of enemies quickly. For this reason, it is best to place all Hero Bases in a clump, to increase the speed of a wave being cleared, and to increase efficiency, meaning that the Hero which tanks the damage from the wave doesn't take as much as it would if the wave remained alive for longer.

Also be sure to ensure that your Heroes never wander out of the range of your defensive towers, or they will tank the wave with nothing else to dish out some damage.

There is no "right" way to organise Hero Base placement, but as long as they are in the centre of your defence, there shouldn't be a problem. Either way, here as some possibilities:


Defensive Tower Choice

Regardless of whether you choose to employ the Arrow Tower, Magic Tower or Cannon Tower, be sure to level your defensive towers up to the maximum level your Town Hall permits.

Ideally, the Arrow Tower is the best choice throughout all levels of HBM, however from waves 'A' through to 'C' it may not be a bad idea to combine 1 Cannon Tower with the remainder of your towers as Arrow Towers. This is solely because the troops in these levels are very succeptible to splash damage. The Magic Tower however, is just not a viable choice in the current metagame of HBM.

When it comes to placement, be sure to place your defensive towers in the centre of your defence, in a prefferably symmetrical way.

For information on Garrison Heroes, there is a specific section for that later on in this guide.

Army Camp Troop Choice

Army Camps are a controvertial subject amongst the elite players of HBM. In my opinion, you should give no thought whatsoever to training troops for HBM, unless your Army Camps are incorporated as an essential part of your layout mechanics. The 'Fort' layout, discussed in the chapter below, is a good example of when troops should be trained.

If you do end up training troops, Fairy Dragons are the ideal and most practical choice. If you favour a reduced training time and mana cost, Griffins are also very effective, whilst Ornithocopters can provide a very formidable layer of tankiness to your HBM defence if you are willing to pay the price in time and mana.

(Images from CC Wikia)

Building Placement

This is a very straightforward and simple part of making a succesful HBM defence. All you need to know here are two things:

1. Keep every building in range of your defensive towers, or risk losing HBM by running out of time.
2. Place buildings with high HP, such as Vaults, Town Hall etc closer to your defences than other buildings.


Examples of some Defensive Layouts

A good layout is perhaps the most important factor which can lead you to victory in HBM. From my experience, there are three main layout types which seem to consistently work well in HBM. In order to have a succesful layout it is advisable to have more than four defensive towers unlocked, otherwise you will have a hard time passing even early levels.

Keep in mind that all of these layouts involve high level Arrow Towers, which in my opinion, are the only towers that should be used in HBM.

Without further ado, let us explore some good layouts.

The Clover
(Credit to Tony Nguyen for the picture).

This is my personal favourite layout, which requires 4 Arrow Towers, at Town Hall 13. It can, of course be done with less walls by removing the inner ones, ensuring that you keep the outermost layers intact.

Let me explain how this works. Let's assume that a wave spawns at the black X. The enemies will approach the gold mine, then destory it, proceding to follow the yellow lines, destroying all buildings as they progress. They will not target the Arrow Towers, even if they are ranged troops and Heroes, these can both not fire over 3 spaces. This ingenious design means that no enemies will enter the core before all the surrounding buildings are destroyed. By the time this occurs, the Arrow Towers will have devasted the enemies, before the can progress.

In the event that an enemy does wander off into the core, all all surrounding buildings have been destroyed, all 5 Heroes will immediately focus those enemies entering the core, decimating everything quickly and efficiently, before the have a chance to damage any Arrow Towers.

The Corner aka Busky
(Credit to Isabella for the picture).

I also like this design, however I don't use it myself. This variant requires 5 Arrow Towers, however modifcations could easily be made to incorporate less Towers and Walls.

To demonstrate it's effectiveness, let's assume a wave spawns at the black X at the top left corner of the screen. This wave will follow the yellow line, destroying everything in its path. Keep in mind that all this time, a minimum of 3 Arrow Towers are shooting at the oncoming force. Once the wave reaches the second black X, the AI instructs the troops and Heroes to target the next closest buildings - the Gold Vauilts and Town Hall, all of which have a huge amount of hitpoints. Whilst the enemy troops focus all their damage on these, the friendly Heroes and Arrow Towers have enough time to shred them to pieces, making quick work of each and every wave.

The Fort aka Buffer
(Credit to 3rd Placed Player in HBM [Chinese Username] for the picture).

I don't especially like this design, but for the 3rd placed player to be using it, it must work. It requires 5 Arrow Towers, however can easily be modified to account for less walls and one less Arrow Tower, by replacing the middle Arrow tower with  the Hero in the top right, and removing that space where the Hero Altar was.

The basic principle here is the same as the Clover design - the desire for the enemy wave to circle around the core until all buildings are destroyed, whilst allowing the Arrow Towers to target them. In the event that the core is breached, say staring from the black X, following the yellow lines and reaching the red circle, the enemy force will be decimated there. In an instant, 5 Heroes, 5 Arrow Towers and 3 full Army camps will make quick work of the enemy troops and Heroes.

To make this very clear, this layout relies on full army camps every time HBM is attempted.

continued in part 3...