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[Guides] Some info about towers and walls

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#1
Posted on 11/16/13 11:40:29 AM | Show thread starter's posts only

This isn't quite a guide but instead just a few little bits of information that some people may not know.

1. Walls increase your might. Each wall segment that you upgrade to the next level raises your might by 1 so if you have 200 maxed walls that's an extra 2000 might

2. Cannon towers cannot hit air troops. If your are raided by griffins and you have cannons then they will sit idle for the whole raid.

3. Magic towers can hit multiple targets at once which can make them very effective against mages/griffins who have low health. The downside is that they have a much slower fire rate than arrow towers.

4. You can only upgrade to a cannon, arrow or magic tower once your basic tower has reached level ten. You will be given the option to upgrade it for 140,000 gold to one of these options.

5. Each tower has its own strengths and weaknesses. The cannon is good for when you are at low might and are being raided with lots of ground troops as it deals splash damage and can kill large groups of enemies in a couple of shots. The arrow tower is good against high hp targets as it is the fastest shooting of all the towers and does the most damage. The magic tower can be good against a large number of high hp enemies as it will deal damage to them all at the same time.

6. Walls can only be upgraded to a maximum of ten.

7. After town hall four (at which you get forty walls) you get ten walls every time you upgrade your town hall for a maximum of 200 walls




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#2
Posted on 11/16/13 11:41:21 AM | Show thread starter's posts only

If there is more info that anyone can think of comment it below and I'll add it to the guide

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#3
Posted on 11/21/13 6:16:00 PM | Show thread starter's posts only

4. You can only upgrade to a cannon, arrow or magic tower once your basic tower has reached level ten. You will be given the option to upgrade it for 140,000 gold to one of these options.
For each level you upgrade the special tower, it costs more to change it to a different specialized tower.

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#4
Posted on 2/15/15 3:08:09 PM | Show thread starter's posts only

Walls do not increase might!

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DarkKnights
#5
Posted on 2/15/15 4:10:04 PM | Show thread starter's posts only

Use the magic towers for stunning they can be really helpful in some hmb's. Archer towers deal the most damage to a single target. Cannons deal splash damage they are less effective to heroes. 

Put your heros that you don't use in your garrison of your towers if you want might and each different type of hero gives different types of effects on the tower

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23,000 Might and looking for a good and friendly strong guild to join.
#6
Posted on 3/22/15 9:03:16 PM | Show thread starter's posts only

great thanks

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