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[Guides] Arena facts

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#1
Posted on 11/16/13 11:49:27 AM | Show thread starter's posts only

This is from the android side of the forum butnI thought that it would be good to get out to the iOS community
[backcolor=rgba(255, 255, 255, 0)]

1.  The three routes have the same length.

2. At each starting point, you may fine tune the formation within a small circle. The difference is about 1 second between two ends of the circle. Here are just a few examples about how to utilize this

          For shrine attacking DPS, always put to the front of the circle.
          For hero with self destruction, put it to the front and move others a little back, so it may explode first and damge all memebers of opponents team.
          For hero that need time to charge, like champion, more it a little back, so he won't die first and can freeze enemies.
          To do a head to head attack, pleace fast moving heros to the back, so all heros can start fighting at around the same time.

3. Time to cross the field from the front of the circle is   2880 / mov speed

[backcolor=rgba(255, 255, 255, 0)]Mov spd[backcolor=rgba(255, 255, 255, 0)]Time(s)

[backcolor=rgba(255, 255, 255, 0)]130

[backcolor=rgba(255, 255, 255, 0)]22.2

[backcolor=rgba(255, 255, 255, 0)]140

[backcolor=rgba(255, 255, 255, 0)]20.6

[backcolor=rgba(255, 255, 255, 0)]150

[backcolor=rgba(255, 255, 255, 0)]19.2

[backcolor=rgba(255, 255, 255, 0)]160

[backcolor=rgba(255, 255, 255, 0)]18.0

[backcolor=rgba(255, 255, 255, 0)]170

[backcolor=rgba(255, 255, 255, 0)]16.9

[backcolor=rgba(255, 255, 255, 0)]180

[backcolor=rgba(255, 255, 255, 0)]16.0

[backcolor=rgba(255, 255, 255, 0)]190

[backcolor=rgba(255, 255, 255, 0)]15.2

[backcolor=rgba(255, 255, 255, 0)]200

[backcolor=rgba(255, 255, 255, 0)]14.4

[backcolor=rgba(255, 255, 255, 0)]210

[backcolor=rgba(255, 255, 255, 0)]13.7

[backcolor=rgba(255, 255, 255, 0)]220

[backcolor=rgba(255, 255, 255, 0)]13.1

[backcolor=rgba(255, 255, 255, 0)]230

[backcolor=rgba(255, 255, 255, 0)]12.5

[backcolor=rgba(255, 255, 255, 0)]240

[backcolor=rgba(255, 255, 255, 0)]12.0

[backcolor=rgba(255, 255, 255, 0)]250

[backcolor=rgba(255, 255, 255, 0)]11.5

[backcolor=rgba(255, 255, 255, 0)]260

[backcolor=rgba(255, 255, 255, 0)]11.1

[backcolor=rgba(255, 255, 255, 0)]270

[backcolor=rgba(255, 255, 255, 0)]10.7

[backcolor=rgba(255, 255, 255, 0)]280

[backcolor=rgba(255, 255, 255, 0)]10.3

[backcolor=rgba(255, 255, 255, 0)]

4. Shrine's HP is related only to hero's HP, the relationship is
Shrine HP = 2 * Total HP of all heros on battlefield

This relationship indicates there is a tradeoff between HP and DPS. If we have a single hero fighting in arena, It's not always the one with higher DMG wins, it's the one who has higher product of HP and DMG wins.

Based on this, we can calculate another index called shrine index to take into account of both HP and DMG
      Shrine index = Hero real DMG to shrine * Hero HP
The higher this index, the higher the chance to win in attacking shrine. This index is included in one column of the stats calculator.

To be continued.

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#2
Posted on 11/17/13 5:04:23 AM | Show thread starter's posts only

Its nice, i have read the posts

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#3
Posted on 4/14/15 6:49:54 PM | Show thread starter's posts only

I didn't know about 4, thx

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#4
Posted on 4/14/15 8:42:54 PM | Show thread starter's posts only

U just wasted your time.  Everyone knows it's Aries 5/5 revite with sprint crest is all that matters.

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