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[Guides] Base design 101

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#11
Posted on 12/19/13 7:21:47 AM | Show thread starter's posts only

Cool man nice

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#12
Posted on 12/27/13 8:38:09 AM | Show thread starter's posts only

Edited by iLickMyEyes at 12-27-2013 08:39 AM

The base is bad, but it suits me ;)

Hero Base Levels: 8/8/8/9/10
Tower Levels: 4/4/4
Hero Levels: 53-60

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#13
Posted on 12/27/13 8:53:00 AM | Show thread starter's posts only

Good design, I would recommend: moving the mana pump and gold mine in the center out and replace it with the town hall or hero in center.

I like to have hero traps bunch up to inflict maximum damage.  Recommend putting that near your hero.

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#14
Posted on 12/27/13 6:53:11 PM | Show thread starter's posts only

Edited by (102400913) at 12-27-2013 07:02 PM

Mine is designed to entice attackers to try, using guardians, making sure to keep walls uneven, some troops inside, some outside of walls, using garrisons, all 3 types of towers and fairly strong heroes (80-100 lvl) with the hero traps clustered, the troop traps spread.  Note spacing between walls and towers, keeping ranged at bay.  The layout is designed entirely to split up heroes and separate out at least one from the Druid, killing it.  Also note that all non defense related buildings are set outside the walls with maximum spacing. Some buildings are placed in their own enclosure. Buildings are all 11-15 lvl range.


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#15
Posted on 12/27/13 7:06:59 PM | Show thread starter's posts only

I just raided your base today..  
The result was pretty clear.

The TG with Guardians.. = Mass Procs

Get rid of Cannon and Magic towers for Arrow..
Doesn't look like you have enough Legendary to garrisoning... but keep extra legendary for future.

TH on the west side doen't need to be in a compartment same with goldmind and altar
Get rid of double walls and setup compartments instead.
Put buildings closer to walls to so range units will need to be in range of towers to attack building.

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#16
Posted on 12/27/13 7:12:45 PM | Show thread starter's posts only

Top 200 always rofl stomp it, that's not what I'm going for, I want those guys to give me 10 hours, the plan is to get the people that see me as 5 or more HB to give it a try, about 65% of attackers end up the the 25-49% range, which is what I want, I know it could easily look more foreboding and be more effective.

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#17
Posted on 12/28/13 3:42:11 AM | Show thread starter's posts only

Here is my redesign. I need some more walls and better heroes but this is what I have :D

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#18
Posted on 12/28/13 4:37:56 AM | Show thread starter's posts only

North will be weak until you have the 4th troop area, looks good enough for now, garrison the other two towers with greens if you have any, this helps loads, best thing you could do on the short term.

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#19
Posted on 12/28/13 8:40:19 AM | Show thread starter's posts only

(102400913) replied at 12-28-2013 04:37 AM
North will be weak until you have the 4th troop area, looks good enough for now, garrison the other  ...

Yeah, that's the plan. I am training a frost witch now and will get the 3rd later. I have tried my best to offset that exposed area with a hero but it will be pretty hopeless. Thanks for your comment :)

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#20
Posted on 12/28/13 11:06:12 PM | Show thread starter's posts only

(102400913) replied at 12-27-2013 06:53 PM
Mine is designed to entice attackers to try, using guardians, making sure to keep walls uneven, some ...

bad base

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