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[Guides] HBM base design guide and info

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#11
Posted on 2/12/14 3:39:58 AM | Show thread starter's posts only

http://us.forum.igg.com/forum.php?mod=viewthread&tid=92152

these two setup are really good for new Ai in coming update
have test it out on my android account, im able to farm G easily while before could barely pass wave F

i find PD is my key hero, him dying will almost guarantee a failure on last wave

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#12
Posted on 4/18/14 10:53:16 PM | Show thread starter's posts only

This is great. Thanks.

One Question: I am surprised to see Revive as the 2nd best talent for HBM. I haven't seen that before. My Succubus has a 4/5 Revive and I had been thinking about trying to change it. Of course, I have also been thinking about garrisoning my succubus during HBM, after Druid comes on board, in a few hours.

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All around 160-175/i80+, 7/9: Dr, PD, TG, SM, SQ, Succubus, except Cupid is 9/9
About 150/i80 1/9: Aries, Ork
#13
Posted on 4/21/14 11:58:19 PM | Show thread starter's posts only

ScarletFoxxx replied at 4-18-2014 10:53 PM
This is great. Thanks.

One Question: I am surprised to see Revive as the 2nd best talent for HBM. I ...

You just used revive on this thread ;)

Revive is a handy talent for HBM, esp with heroes that like to get themselves into trouble. It's not very good on a succubus simply b/c succubus isn't very good for hbm, she's meant to be used in arena. But revive on a pd or tg, etc, will give them an extra chance if they get themselves into trouble and die. Often that means them reviving, target aggro switching, and druid getting a heal off, meaning you have a hero back at full strength after death

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#14
Posted on 4/26/14 5:38:33 PM | Show thread starter's posts only

2

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#15
Posted on 2/25/15 10:58:54 AM | Show thread starter's posts only

Hope the designs are great.

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#16
Posted on 3/10/15 11:03:09 PM | Show thread starter's posts only

I honestly had no idea that HB increased heroes xp.

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