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[News] TW update info Fortress Feud.

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#1
Posted on 4/28/16 1:07:31 AM | Show thread starter's posts only

From this linkCC Taiwan Update
CC taiwan will got a new update content today! 
It seems there is no new hero! So I guess it make many member happy cause many asked for no new hero right  


Info about new Guild ModeNew Guild Mode
Using google translate:

Events Entrance: Click "stronghold battle" activities shown in the league event interface. 

Event Registration 
Activity scheduling, 
First period: 04: 00-05: 00 
Second period: 12: 00-13: 00 
Third period: 20: 00-21: 00 

1. Registration 9:00 the day before the league rankings 1500 may register 24-point end application. 
2. The alliance leaders have permission to sign up. 
3. The alliance leader can select a time period in which to enroll in activities, registration can not be changed again. 
4. The next day after the registration period in accordance with the selected open contest for 1 hour. 
5. Each division limited registration 800 Union, the limit is reached can not register and pop-up prompts. 
6. Registration stronghold hegemony interface to display the countdown from the event start time. 

Stronghold battle group 
1. Division three independent group match. 
2. each contest according to the matching credit rankings sequentially grouping. 
3. Match Points: match points by the league last season, the league and fighting battle stronghold total credit omnibus decision, the game can not view. 
4. Each league is divided into a set of four, if the number is not divisible by 4 is to ensure that at least three alliances in a group. 

Stronghold battle map 


There are different types of credit positions on the map, and the line between positions connected by road, the team will set off along the road. Adjacent road between two positions, fixed by the required 20 seconds, the time required for long distance moving needs of each section of the road are added. The initial state by a monster stronghold stationed stationed stronghold after being captured by the players stay in the stronghold of the hero team. 
Click on the top left corner of the "?" Button can understand stronghold battle rules. 
Initial alliance stronghold: Map of the four corners of the Unions initial positions, the positions can not be captured another league. 
① lower base: 10 points ② Intermediate positions: 30 points ③ senior positions: 100 points ④ chat. 
⑤ Formation: click to enter the formation interface hero. 
⑥ stronghold battle all kinds of charts 

Formation introduce <br /> Click the "formation" button to enter the formation interface hero. 
1. A player can create three teams, each team consisting of up to six heroes (not awakening the hero of not less than 100). 
2. The newly created team will appear in the initial positions in the league. 
3. Under the idle state allows the team hero lineup adjustments (team need to keep at least a hero). 

After moving the team to be introduced <br /> team formations, just click target locations. Click on the appropriate team number to the team will move to the target positions. 
1. In the process of moving the team, if you specify a new destination, the team becomes more direct route. 
2. Unable to move directly across the enemy stronghold and follow-up to the stronghold. 
3. Mobile preference consuming the shortest route, the route takes the same two randomly selected. 
4. Mobile stronghold on the route occupied enemy, the team moves into the fighting stops when it reaches the enemy stronghold. 
5. Unable to move one's own participation in non-belligerent stronghold. 
6. You can not move to the number of teams is full of fighting one's own stronghold. 
7. fighting team can not move. 

Union assembly function (alliance leader and deputy leader) Click stronghold icon appears assembled Settings button. 
1. Only alliance leader and deputy leader have permission. 
2. Open can only have a stronghold build icon. 
3. When A stronghold open assembly shown in B and then open the assembly base, the assembly will be automatically canceled and open B of A's. 
4. Set above the base assembly appears buildup icon. 
5. turned base assembly icon, click the button again to close the assembly. 

Offensive & defensive stronghold 
1. The team moved to the non-occupied positions to complete one's own offensive operations. 
2. After the occupation of positions in order to defeat the attacking NPC strongholds in the defensive side. 
3. that the NPC offensive fighting during the defense of the base member can be moved to join the fight. (Sorted by time in queue after NPC) 
4. If a player positions in the defensive side of the team, the player that the team will be at the back of NPC team play. 

Introduction battle 
1. The two sides played team in accordance with the arrival time to sort stronghold. 
2. Only single team duel according to the order. 
3. The battle to join the new team, according to the arrival time of ordering stronghold queue to join the battle. 
4. The whole battle is no time limit, each time fighting small field of 3 minutes, Fang Shengli draw for the defense, the offensive hero determined to be surplus death. 
5. When a team is eliminated after three seconds into the countdown, victory Hero reset position, failed to play at a team party. 
6. victory party save the remaining blood and energy values into the next battle, the hero has died excluded from the team. 
7. The home base is determined in one of the league no team can play as the battle was lost, the victory party stronghold occupation battle to get right. 
8. After fighting stronghold, the stronghold will select a "match" button, click can enter to watch. 

Round Billing & Resurrection <br /> hero every game for one hour, every 20 minutes to 1 turn, occupying strongholds points at the end of each round settled once added to each league name. Fighting hero died at the end of each round countdown unified resurrection. 

Points get introduced <br /> Union Kills Score: Kill all individual members of the League points total. 
Alliance stronghold Points: continued occupation stronghold until the end of each round get points (points occupied positions will be added at the end of 20 minutes to turn the time integral value of the occupying Union.). 
Personal Kill Points: battle to kill the enemy team get points (to be integral to kill the other team is fighting to get the higher of the higher), are available to kill the enemy base points. 

Alliance Awards granted in accordance with the league standings after the battle stronghold incentive programs. 
Number of obtaining supplies chest alliance with the group's combat power rankings and accounts related. 
Reward Item: Alliance supplies chest. Each chest can be opened 100 prestige and a random props. 
Example: Player A (fighting: 190000), ranked first in the stronghold battle group, you can get 12 league Substances Database (8 + 4 = 12). 


Team rankingsFirstSecondThirdfourth place
Number Database8765









Personal combatBonus Database
More than 180,0004
120000-1800003
80000-1200002
30000-800001
0-300000















PropsQuantity
Extreme slime II1
Extreme slime I1
5 random stage talent of each child1
Intermediate feats Package1
Recruit legendary heroes card1
Experience Sacred II1
Sacred experience I1
Refresh gift card1
High honors pack1
Monster crusade Order2
A copy of the card number2


H/T to bcs1682 on the Android forums for posting this.

Example of Fortress Feud rewards:



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#2
Posted on 4/28/16 4:15:47 PM | Show thread starter's posts only

Thanks rank!!

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#3
Posted on 5/6/16 4:47:47 AM | Show thread starter's posts only

Really nice update , but is not fair on the other country for not getting this update at the same time

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Clau23
#4
Posted on 5/26/16 3:38:35 AM | Show thread starter's posts only

this is realy nice we done this event and its great.....i hope it twice a month couse its realy cool event

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im lab castle clast
#5
Posted on 6/29/16 2:24:23 AM | Show thread starter's posts only

Introducing New Feature - Fortress Feud
http://cc.forum.igg.com/topic?fcid=284&ctid=248183

Close this one :)

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