It seems no one is really interested in killing off the archdemon in castle crisis this time around. It has been progressing so slowly toward 100%.
Ok, I did figure that might have been an issue. I am definitely in the lower might range (77k) so I knew I was not going to make much headway with him. But he did appear to be even more annoying than usual. So I figured that even the big might guys were struggling a bit. I think this is the slowest progress on a crisis demon I have seen yet.
This Arch Demon has been particularly frustrating, and it's appearing more and more luck based the more tries I get in.
I cannot find any consistency with AD's damage. Drop order probably has something to do with it, but with only 2 tries a day, it's tough to get any kind of meaningful headway. Sometimes I drop my heroes, and they all blow up one by one.
My alternate accounts can't really do anything significant. 5-10 million, then its all over. My alternates are not all that weak either (90k, 150k respectively). I would imagine a vast amount of players simply cannot do anything.
Kinda sucks. I was getting used to the fame every week.
It can be okay this demon but only if his health would be reduced by 70% or so. He is hard but that is for everyone which makes it still fair in my opinion. Only proble is that it takes ways too long till we can claim rewards and start a new crisis
I think the point of changing how Archdemon works is to slow down the Distribution of Fame which is not necessarily a bad thing.
I myself have 15 million as my highest damage.
I use these heroes and drop this way;
I drop Ghoulem then wait for aggro, then I drop all the rest of the heroes in a circle so none is in the same spot to get "zapped"
Before I was told to do this by a Guildie, my highest was 4.4 million.
We are all trying to beat it, believe me but its not that easy