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[Bug & Suggestion] Ember army - too short

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Posted on 10/29/17 9:00:47 AM | Show thread starter's posts only

Hi all,
At this round of Castle Crisis - Ember army was done in ~8hrs.... isn't it too fast?
Now with all the OP heroes, it's time for a change.

Maybe IGG should change it to periodic (48hr) event or increase the world goal....
Just saying....

IGN: AceMan26, Might: 270k+
Guild(iOS): Israel
Farming HBM AF, ID 6-10
5-6 – no Mino no SM:
5-10 – no Mino, no SM, no DD, no SK:
Posted on 10/29/17 9:23:31 AM | Show thread starter's posts only

True I just barely made it in this morning , it was already 92%....

Posted on 10/29/17 10:33:54 AM | Show thread starter's posts only

True, and archdemon is too long sometimes
give both events 48 hours to complete

Posted on 10/29/17 12:48:40 PM | Show thread starter's posts only

Depends upon how badly you need the Merits.

Visualize Whirled Peas
Posted on 10/30/17 2:42:52 AM | Show thread starter's posts only

I also think it's too short.  I feel this game mode should at the very least be 24 hours.  I completely missed it on some of my accounts.

iOS - DarkKnights
Posted on 11/1/17 8:41:17 AM | Show thread starter's posts only


• iOS Ver. (Latest)
• iPhone and iPad
• CC Ver. (Latest)
• Guild: ShadeStalkers
Posted on 11/15/17 7:11:38 AM | Show thread starter's posts only

This has bugged me for a long time and wasn't always like this. How does one event take so little time and the others are at 3% when ember finishes. What ever needs to be done increase the total damage required. Have it timed like AD or Cap the Damage. All modes should finish at roughly the same time so that AD opens up without waiting days for the donations and questions to catch up.

It just makes it boring and totally unfair for people in timezones where the Ember army starts really late at night. Lucky for me, it's 4pm, so I generally catch it, but even still I can sit down to play CC when I go to bed and in just a few hours the ember army is defeated.

"So why did you make a thread with no preface just random facts?"
- Anerdy "Drunk"
Posted on 11/22/17 11:35:55 AM | Show thread starter's posts only

Agreed. I would say huge increase of dmg cap would be fine, or add something that it is up for at least 24 hours, regardless of the amount of dmg dealt