So I have been playing this game for about 5 years now, and I have a few minor suggestions which could be implemented for the next update or the one after. This are things that I see the CC community always mention (ios leaders line chat) so I thought I would mention a few and see how we go.
1. Troop training - it's a pain, it's clunky and glitchy - and has been since I started playing when troops were useful. Now troops are mostly used as "cannon fodder" for guild wars either attack or defense. Please make it easier to train and fill all the camps.
2. Remove "quest refresh card" limit of 3 per day. I have 200+ of them and not sure why there is a limit per day at all.
3. Arid ruins - game disconnects from the other player 9/10 times. The rewards are mostly not worth the time or effort anymore
4. Rewards for all events need to scale based on players might.
For example - an 8 shard reward for a quest task is useless for a player at 300k might, or
2 Soulstones for beast tamer from arid ruins when I have multiple heros cards sitting in the warehouse
Thank you for reading and I hope you can put some of these suggestions forward
Cheers
Jachama - leader of adults_inc
Jachama, All of these suggestions have been previously submitted several times by active members in the active CC forum. They have also been included in recent "Feedback" threads, videos and parodies by notible figures. Despite the division of the platforms we all play the same game, experience the same issues and hope for the same adjustments. So thank you for resubmitting and supporting these adjustments.
- Jackhama Rated on
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Thanks for the reply. Although that is exactly the point I am trying to make. I have also read them, yet nothing seems to chnage that's all
- FirstLady Rated on
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My personal experience is that some suggestions are implemented immediately, while others take years before we see them sucessfully implemented. For instance we implemented a detailed submission which included quick kill troop, 1 click base hero revive, saved preset teams for various game modes, 1 click gold/mana collection, ability to select hero drop order, etc.etc.etc. Todate we have 1 click gold/mana collection, a favorites list & quick setup that does not come close to what was requested. Having said that there have been failed attempts, and part of the issue might be misinterpretation of the requests, while part of it is that the community does not come together as a whole to support these requests in a timely manner. We started doing the feedback threads so that members could voice their opinions and support the changes we would all like to see in a manner that does not come across as entitlement or demanding, and unfortunately even though the threads remain on the floor for a couple of weeks member participation is minimal. Then when the threads disappear we hear more compliants because nothing was actually implemented. But a petition, stop spending, boycott, demand letter or video parody venture echoes loudly through the community....Go figure.
- Jabber8 Rated on
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Lol, we do appreciate your efforts. No one wants to see this game die but when all else fails, money talks. All business will respond to their bottom line - revenue, or loss of revenue in this case due to neglect of game mechanics and rewards
- FirstLady Rated on
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True...point is if the same amount of effort were used to communicate in a positive manner as is those aforementioned negative actions, I think we would have acheived more progress. Consideration should also be given to the fact that CC is but one of many vehicles produced by IGG, so negatively impacting the bottom line might not have the affect that one might hope, in fact it probably would lead to a speedy demise.

Follow IGG @Facebook.com/IGG Follow CC @Facebook.com/CastleClash
Interestingly, Castle Clash’s MAU has reduced nearly half between 2017 and 2018 and perhaps even further in 2019, but as of the end of 2018, monthly gross billing didn’t decrease nearly as much, only dropped 1 million from 11mm to 10mm. Evidently their strategy of enticing new comers to the game to “pay to play” is working fairly well. Apparently the reduction in MAU is mainly attributed to the departure of “free to play” users. Unfortunately this seems to be just the normal cycle of mobile games — you get to a stage where you want just a core base players to maintain a steady revenue. I would predict things would probably stay the same with little major change going forward. However, I would encourage IGG to give at least some reasonable incentive for us long term players when Castle Clash 2 (New Dawn?) is released. At least you’d retain some of us who’s fed up with the current version of CC.